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Welcome to the Age of Worms Campaign.

Chapter 1: Theft at Marsh Keep…The tale began on the road outside of Marsh Keep south of the great and mysterious Mist Marsh. Recovering a stolen scroll for the wizard of Marshkeep from a local rogue and bard seemed like a simple task. The scroll had been recovered from some ruins in the Marsh and the wizard had sought to decipher it’s secrets. To this end he enlisted the aid of a travelling bard who later took the scroll for his own. The party was hired to recover the scroll and bring the theives to justsice. As it turned out the scroll bore an ancient and powerful curse which pulled the party along with the theives into another place shrouded by fog…

Chapter 2 Lost in the Mists…The party found themselves transported into a stinking bayou like region after following one of the theives into the Mistmarsh in early fall. In the bayou the party encountered hungry alligators, vicious giant frogs and a friendly band of gypsies who gave cryptic advice.

Chapter 3 Diamond Lake…The party was able to solve the curse of the scroll and escape from an undead plagued village in a deadly swamp-like realm to find themselves on a road heading east with 3 new companions, Cheb (the theiving bard’s accomplice) Drunno (a dwarf who had gone missing along the road to Marsh Keep) and Luc (a young aristocrat, traumatized by the loss of his brothers). After a short trek and an encounter with some of the Mistmarsh’s lizardfolk the party arrived in the bustling mining town of Diamond Lake in the Cairn Hills just north of the Mistmarsh, several leagues from the Free City of Greyhawk and 2 weeks from Marshkeep.

Chapter4 The Whispering Cairn…

Chapter 5 The Cleansing of Dourstone Mine…

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